Perspective

Perspective, teens and adults

How to draw A Room in One-Point

Set the horizon at your standing eye level and put one vanishing point on it. Draw the back wall true, run the room’s corners to the point, space a tiled floor with a single diagonal, carry heights along the walls for a window and a door, and stand a bed on the tiles. Then give every plane its own value, lit from the window.

No account needed to try it.

A Room in One-Point, the finished drawing
Level
Easy
Time
45 minutes
Steps
8
Ages
13 and up

How to draw A Room in One-Point

What you need

  • Drawing paper Cartridge or sketch paper with a little tooth.
  • Blue pencil A light blue col-erase pencil, or a very light HB.
  • Graphite pencils HB and 2B; a 4B or 6B for the darkest darks.
  • Kneaded eraser Press and lift; pinch it to a point for highlights.
  • Sharpener A sharp point makes cleaner hatching.

Step by step

  1. Step 1: The frame and your eye level
    01

    Placement

    The frame and your eye level

    Draw the frame of your picture. Then the horizon at your eye level, and one vanishing point on it, straight ahead of you.

  2. Step 2: The back wall and the corners
    02

    Big shapes

    The back wall and the corners

    The back wall faces you: draw it as a true rectangle. Then run the room’s four corners from the vanishing point to the frame.

  3. Step 3: Tile the floor with one diagonal
    03

    Construction

    Tile the floor with one diagonal

    Tick equal widths along the back wall’s base and run lines from the vanishing point through them. One diagonal then spaces every row.

  4. Step 4: Heights along the walls
    04

    Construction

    Heights along the walls

    Measure heights on the back wall’s corners and carry them forward along lines to the vanishing point. The window’s diagonals find its centre.

  5. Step 5: The bed is a box
    05

    Construction

    The bed is a box

    Count tiles for the bed’s footprint: three across, four back. Its foot faces you, drawn true; its long edges run to the vanishing point.

  6. Step 6: Commit the lines, lift the blue
    06

    Construction

    Commit the lines, lift the blue

    Now graphite, corner to corner: the nearest edges firmest, the back wall lighter, the tiles faint. Then lift every blue line.

  7. Step 7: A value for every plane
    07

    Light and shadow

    A value for every plane

    Light comes from the window on the left. Give each plane its own value: the window wall darkest, the wall facing the window lightest.

  8. Step 8: The bed and its shadow
    08

    Light and shadow

    The bed and its shadow

    The bed’s side turns away from the window and goes dark. Its shadow falls right, its long edge running to the vanishing point.

Teens and adults

More from Perspective

The whole course

Watch it drawn, then draw along

In Lapis this lesson draws itself one step at a time and waits for you, with a tracing guide, read-aloud steps, a practice mode that tells you how you’re doing, and a sketchbook for what you make.